Azure Latch Kurona Guide: Support Shark Moveset & Combos

The Satellite

Kurona Ranze is the game’s only Legendary (4.3%) style and its purest support kit — a pass-first satellite striker whose value shows in team lobbies, not 1v1s. C-tier for solo carry, quietly essential for the Hiori questline’s second chapter.

Moveset (Official Values)

  • {T} Support Shark — buffs nearby teammates and enables one-two passes. 28s cooldown. This is the kit’s thesis: Kurona makes other styles better.
  • [1] Close Quarter Dribble — on-ball (iFrames, 15s), with a no-ball Go-Go! variant (no iFrames, 20s) and the Tidal Chomp T-special (iFrames, 20s) that speed-buffs nearby teammates.
  • [2] Fetch — the passing suite: the on-ball one-two (2+2, iFrames, 20s), a near-ball Quick Pass variant, and the Fetch One-Two T-special. Ten on-ball Fetch passes are a side quest item.
  • [3] Speedy Turn — on-ball or near airborne ball (iFrames, 20s), with the Guard Dog / Dog Guard defensive variant — 10 successful steals with it are a Hiori chapter requirement.
  • [5] Orbital Resonance — the flow auto-goal that closes Kurona’s Passing.

Playing the Satellite

Kurona orbits the carrier: Support Shark before your striker commits, Fetch one-twos to break lines, Tidal Chomp to speed the counterattack. In 11v11 (gamemodes) he’s genuinely A-tier — the format rewards exactly what his kit sells. Solo queue is where the C-tier rating comes from: no self-sufficient finisher.

Quest Notes

Hiori chapter 2 wants Flow uses, Dog Guard steals and the Orbital Resonance auto-goal — all natural gameplay for a defensive-minded Kurona. Grind it in busy pub lobbies where steals come cheap (flow gain +12% each doesn’t hurt either).